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[传统艺术] [SD 1.5][LORA]Skullgirls Art Style Lora v2

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发表于 2023-6-7 19:52:18 | 显示全部楼层 |阅读模式

基础数据

样图
基本模型:
SD 1.5
小模型:
Lora 
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*** Any feedback on how I can improve the LORA would be greatly appreciated***

Skullgirls is one of my all time favorite games. I've put a stupid amount of hours into it and I love the game's aesthetic. Been wanting to make as close to a 1:1 style Lora for the game for awhile now and while I wouldn't say it's exactly perfect (colors are bit of a challenge to match exactly) I think I've gotten pretty close.

v1: Smaller file size, more flexible, but not 100% as accurate as v2 (still overall pretty accurate to the game's style).

v2: Larger file size, way less flexible than v1, but more accurate to the game's style.

I suggest using a .70 weight.

If you're struggling to get a specific hair color to gen or clothes use emphasized weights as needed. See image prompts for examples.

activation prompt: sgtyle

suggested negative prompts if you don't want everyone having FIlia's hair or Parasol's dress: extra mouth, prehensile hair, detached hair, short dress.

If random buildings are being generated in your background neg prompt: city, buildings

Big thanks to Luna-Chan for all their help figuring out training parameters.

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