[SD 1.5][LORA]Final Fantasy VII Remake Style (UE4) LoRA v1
<h2>Final Fantasy VII Remake Style (UE4) LoRA</h2><p><strong>Making models is expensive. Do you like what I do? Feel free to </strong><a target="_blank" rel="ugc" href="https://www.buymeacoffee.com/lykon"><strong>buy me a coffee</strong></a><strong> ☕</strong></p><p>This is kind of experimental. I wanted to see if I could finetune an anime model to replicate the style of a game in Unreal Engine. I think this was kind of a success. It works on <strong>AbyssOrangeMixV2 </strong>with a normal negative prompt, or on <strong>AnythingV4.5 with my usual negative prompt</strong> <strong>with</strong> <strong>negative embeddings</strong> (but don't mix them up, as that neg prompt doesn't work well on AOM with this LoRA). See the examples for the various comparisons.</p><p>A<strong> weight around 0.65</strong> works fine from my tests. Triggers with <code>ff7r style</code>.</p><p>Also this came up kind of biased towards FF7 characters, so while this is mainly a style LoRA, it could replicate characters from the main cast of the game fairly well without embeddings or additional LoRA.</p><p><br /><strong>How to use LoRA's in auto1111:</strong></p><ul><li><p>Update webui (use <code>git pull</code> <a target="_blank" rel="ugc" href="https://www.youtube.com/embed/mn8fMF10XN4?start=31&end=60">like here</a> or redownload it)</p></li><li><p>Copy the file to <code>stable-diffusion-webui/models/lora</code></p></li><li><p>Select your LoRA like in <a target="_blank" rel="ugc" href="https://www.youtube.com/watch?v=-bMeyXOZwN0">this video</a></p></li><li><p><strong>Make sure to change the weight</strong> (by default it's <code>:1</code> which is usually too high)</p></li></ul>
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