[SD 1.5][Checkpoint]Gold'n'glass 1
<p>The model was created for personal for editing anything photo, because I love all sorts of shiny realistic stones. The mindless generation of 100500 images of who knows who and why does not excite me at all, because I made the model exclusively for use in <strong>IMG2IMG</strong>, to simulate the material marble, porcelain interspersed with gold, but it turned out so good that I decided to share it.</p><p>I made this model last year, when there were no Textual Inversions, so this is 2GB and not 40kb. The recipe, how I did it, is unfortunately lost from the information of only 12 images used and 10,000 steps, that was a happy time of experimentation, because I can’t repeat this anymore.</p><p>Yes, and I barely found the recipe for creating Prompt, it's good that everything inside the pictures is saved.</p><p></p><p>Token to activate: <strong>goldenglass</strong>, although it is possible without it, there will be a picture without golden blotches, which usually spread over hair, mustaches, beards, eyebrows and eyelashes.</p><p></p><p>Prompt: <strong><em> goldenglass a marble statue, highly detailed, smooth, focus, black granite background, film, studio lighting</em></strong></p><p>Negative prompt: <strong><em>cartoon, 3d, disfigured, bad art, deformed, poorly drawn, extra limbs, close up, b&w, weird colors, blurry:0.25</em></strong></p><p></p><p>Sampler: DPM++ SDE Karras, DPM++ SDE, DDIM, Euler a</p><p>CFG scale: 12-15</p><p>Size: 1920x1280, 768x1152, 768x960 (image resolution affects the final result no less than SEED, CFG or Denoise STR)</p><p>Steps: 25-40</p><p>Denoising strength: 0.25-0.38</p><p></p><p><strong>Attention!!!</strong></p><p>Denoising strength variations can both change the entire model, turning it into marble, and turning only a person into marble, without affecting clothing.</p><p></p><p>P.S. I would be very grateful if someone could point out similar models that are aimed specifically at IMG2IMG and do not change the recognition of the face, only changing the material or styling of the object.</p>
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