[SD 1.5][Checkpoint]Protogen v2.2 (Anime) Official Release 2.2
<h3>Research Model - <a target="_blank" rel="ugc" href="https://www.reddit.com/r/StableDiffusion/comments/1079c0d/protogen_checkpoint_merging_data_reference/">How to Build Protogen</a></h3><p>By Downloading you agree to the<br /><a target="_blank" rel="ugc" href="https://huggingface.co/spaces/CompVis/stable-diffusion-license">CreativeML Open RAIL-M</a><br />Running on Apple Silicon devices ? <a target="_blank" rel="ugc" href="https://huggingface.co/coreml/coreml-Protogen">Try this instead</a><br />Trigger words are available for the hassan1.4 and f222, might have to google them :)</p><h3><a target="_blank" rel="ugc" href="https://huggingface.co/spaces/darkstorm2150/protogen-web-ui"><strong>Live Demo at Available on Hugging Face</strong></a></h3><p><br /><a target="_blank" rel="ugc" href="https://preview.redd.it/et9c6e3bsoda1.jpeg?width=1076&format=pjpg&auto=webp&v=enabled&s=aa2049832da52e4e650e847e023147629e7faf40"><strong>Model Weights</strong></a> thanks to reddit user <a target="_blank" rel="ugc" href="https://www.reddit.com/user/jonesaid">u/jonesaid</a><br /></p><p>This is a cocktail mix of everything, mostly accurate for hands and skin texture, Enjoy!<br /><strong><br /></strong><a target="_blank" rel="ugc" href="https://www.studiobinder.com/blog/ultimate-guide-to-camera-shots/"><strong>Comprehensive guide to camera control</strong></a><strong><br /></strong></p><p>Using the tag "modelshoot style" can center the image on the intended subject.</p><h3>By downloading you agree to any licenses listed below.</h3><p>Models used</p><ul><li><p>f222_v1.ckpt</p></li><li><p>elldrethSLucidMix_V10.cpkt</p></li><li><p>hassanBlendAllVersio_hassanBlend14.ckpt</p></li><li><p>seek_art_mega_v1.ckpt (<a target="_blank" rel="ugc" href="https://civitai.com/models/1315/seekart-mega">license</a>)</p></li><li><p>modelshoot-1.0.ckpt</p></li></ul><p></p><p>Fun Camera Prompt Commands by MC Mic</p><pre><code>(from_above:1.3), (from_below:1.3),(from_side:1.3),(from_behind:1.3),</code></pre><p>Movement Control</p><pre><code>(hand_on_hip:1.2), (sitting:1.2),</code></pre>
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