[SD 1.5][Checkpoint]AbyssOrangeMix2 - SFW AbyssOrangeMix2_sfw
<p><a target="_blank" rel="ugc" href="https://huggingface.co/WarriorMama777/OrangeMixs#abyssorangemix2-aom2">AbyssOrangeMix2 (AOM2) HuggingFace Model Card</a><br /><strong>All credit for this model goes to the original author(s) and the repository maintainer on HuggingFace, </strong><a target="_blank" rel="ugc" href="https://huggingface.co/WarriorMama777"><strong>WarriorMama777</strong></a><strong>. Please consider checking out their repository on </strong><a target="_blank" rel="ugc" href="https://huggingface.co/WarriorMama777/OrangeMixs"><strong>Huggingface </strong></a><strong>and giving it a like! Also, check out their profile on </strong><a target="_blank" rel="ugc" href="https://civitai.com/user/WarriorMama777"><strong>Civitai</strong></a><strong>!</strong><br /><br /><strong>Compatible ControlNets available for this model at </strong><a target="_blank" rel="ugc" href="https://civitai.com/models/9557/abyssorangemix2-controlnets"><strong>Difference ControlNets</strong></a><strong>.</strong><br /><br />For hardcore NSFW, see <a target="_blank" rel="ugc" href="https://civitai.com/models/4451/abyssorangemix2-hardcore">hardcore</a>. For less hardcore NSFW, see <a target="_blank" rel="ugc" href="https://civitai.com/models/4449/abyssorangemix2-nsfw">NSFW</a>. For a more anime style, check out <a target="_blank" rel="ugc" href="https://civitai.com/models/7911/bloodorangemix-sfwsoft-nsfw-bloodnightorangemix">BloodOrangeMix - SFW/Soft NSFW</a>. For more of an illustrated/painted style, see <a target="_blank" rel="ugc" href="https://civitai.com/models/8402/eerieorangemix2-sfwsoft-nsfw-eerieorangemix2night">EerieOrangeMix2 - SFW/Soft NSFW</a>.<br /><br /><strong>Additional Terms of use</strong></p><ul><li><p>Clearly indicate where modifications have been made if used as a basis for any further work (i.e training, merging/mixing, extraction).</p></li><li><p>If you used it for merging/mixing, please state what steps (i.e. recipe) you took to do so.<br /></p></li></ul><p>About the Model:<br /><br />AbyssOrangeMix2 is an AI model capable of generating high-quality, highly realistic illustrations. It can generate elaborate and detailed illustrations that cannot be drawn by hand. It can also be used for a variety of purposes, making it extremely useful for design and artwork. Furthermore, it provides an unparalleled new means of expression. It can generate illustrations in a variety of genres to meet a wide range of needs. I encourage you to use "Abyss" to make your designs and artwork richer and of higher quality.</p><p>▼Description for engineers/enthusiasts</p><p>The merged model was formulated using an extension such as sdweb-merge-block-weighted-gui, which merges models at separate rates for each of the 25 U-Net blocks (input, intermediate, and output). The validation of many Anons has shown that such a recipe can generate a painting style that is anatomically realistic enough to feel the finger skeleton, but still maintains an anime-style face.</p><p>The changes from AbyssOrangeMix are as follows.</p><ol><li><p>the model used for U-Net Blocks Weight Merge was changed from Instagram+F222 to BasilMix. (<a target="_blank" rel="ugc" href="https://huggingface.co/nuigurumi"><strong><u>https://huggingface.co/nuigurumi</u></strong></a>)</p></li></ol><p>This is an excellent merge model that can generate decent human bodies while maintaining the facial layers of the Instagram model. Thanks!!! This has improved the dullness of the color and given a more Japanese skin tone (or more precisely, the moisturized white skin that the Japanese would ideally like). Also, the unnatural bokeh that sometimes occurred in the previous version may have been eliminated (needs to be verified).</p><p>2.Added IN deep layers (IN06-11) to the layer merging from the realistic model (BasilMix).</p><p>It is said that the IN deep layer (IN06-11) is the layer that determines composition, etc., but perhaps light, reflections, skin texture, etc., may also be involved. It is like "Global Illumination," "Normal Map," and "Ambient Occlusion" in 3DCG.<br /><br />This does not fundamentally improve the fingers, and I recommend using bad_prompt, etc. (Embedding) in combination.<br />About 30-50% chance of generating correct fingers(?). Abyss is deep.<br /></p>
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